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Joe Schwartz

Senior AI Game Engineer

Gameplay, full stack systems, runtime AI, and production tooling for teams that want Generative AI integrated into both the player experience and the development process.

99.38% Reduction in playable card brainstorming and production time through AI tooling.
98.57% Server cost reduction from deterministic, seed-driven combat simulation.
Veteran Expertise Mentored and trained by 30+ year Original WoW and StarCraft veteran Twain Martin.
3 majors Computer Science, Physics, and Theatre from UW-Madison.

What I Do

I build full stack game systems: moment-to-moment gameplay, server architecture, runtime content generation, editor tooling, and Generative AI pipelines that turn production bottlenecks into playable workflows.

Best Fit

Senior remote roles or contracts where I can own hard systems independently, collaborate cleanly with teams, and connect engine code, gameplay, AI tools, backend services, and production UI into shipped game features.

Engine + Gameplay

Unreal Engine 5 Unity C# C++ Gameplay Systems Editor Tools Animation Pipelines

AI + Generation

Python Azure ComfyUI Stable Diffusion OpenAI RAG LLM NPCs Runtime Assets

Full Stack

React Next.js TypeScript Django Backend APIs Databases Cloud Deployment

Experience

Shipping games end to end.

Gameplay, engine work, full stack delivery, runtime AI characters, and Generative AI tooling built for playable releases and production teams.

Goblin King Runtime Character
Nov 2025 - Present

Senior AI / Gameplay / Full Stack Engineer, Upheaval AI

  • Built an Unreal selection-outline shader plugin and Unity runtime download/caching systems that cut FTUE wait time by about 60 seconds.
  • Fixed tutorial hard locks, added trial modes, streamlined UI, and shipped two Unity games on Android and iOS.
  • Built React and Azure full stack systems while using Codex across Unreal C++, Unity C#, and music production.
UnrealUnityReactAzureAI Tools
Aug 2025 - Nov 2025

Senior AI Game Engineer, Azra Games

  • Built a generative social media manager and production-facing Unity tools.
  • Ported a Python/HTML clicker into a Discord Activity.
  • Improved quest visualization, map tools, editor workflows, and save-data tooling.
PythonHTMLUnityDiscord ActivityOdin Tools
Aug 2025 - Sept 2025

Senior AI Game Engineer, Running Bull

  • Led a two-engineer MVP XR shooter build in Unity.
  • Integrated gameplay with a Next.js/React/TypeScript frontend and Django backend.
  • Built an OpenAI-powered real-time voice agent with memory and web chat UI.
XRUnityNext.jsDjangoVoice AI
June 2024 - Aug 2025

Senior AI / Gameplay / Full Stack Engineer, Upheaval AI

  • Built Unreal and Unity integrations backed by a custom C# stack.
  • Generated game data, images, 3D models, rigged characters, and animation-ready assets.
  • Delivered runtime NPC behavior, RAG systems, API layers, and serverless image infrastructure.
C#ComfyUINPC MemoryPineconeDocker
2022 - 2024

Senior Game Engineer (Full Stack), Tempo Storm

  • Created AI-assisted playable card pipelines for production content.
  • Built deterministic client-side combat simulation and shared C# DLL systems.
  • Shipped event-driven gameplay architecture into Early Access.
UnityC#AI Card ToolsSimulation
2022

C++ Game Engineer, Infinite Games

  • Developed UE4/UE5 HTTP plugins, backend features, and MySQL support.
  • Built C# automation tools, Blazor admin surfaces, logging, and Swagger APIs.
  • Supported Azure deployment workflows for game/backend services.
UnrealC++MySQLBlazorAzure
2017 - 2022

System Engineer, UW Computer Aided Engineering

  • Automated Windows deployment, SCCM task sequences, and VMware server builds.
  • Packaged App-V software and managed lab-scale software delivery.
  • Handled technical troubleshooting across 700+ engineering machines.
SCCMPowerShellVMwareWindows

Selected Work

Playable AI systems, tools, worlds, and music.

AI Characters

Runtime AI Characters

Generated game data, models, rigs, and behavior so playable agents and NPCs could be created and driven at runtime.

Agent Systems

LLM NPC Memory and Control

Built NPCs with generated data, memory, thoughts, conversations, decision loops, and an interpretive layer for creating and controlling other agents.

Runtime AI Tools

AI Tools

Built in-game tools for modifying 3D models at runtime by editing generated images and regenerating meshes from the result.

Narrative AI

Choose Your Own Adventure

Built a Unity app using OpenAI text generation to support guided genres, freeform choices, and branching narrative play.

Contact

Remote senior game engineering.

Best conversations for me are remote-only roles or contracts shipping games and prototypes where AI systems meet engine work: gameplay systems, runtime generation, NPCs, agent workflows, backend integrations, full stack tools, and production-ready prototypes.

Remote-only Senior IC or contract Gameplay and systems Full stack game tools AI integration
Joe Schwartz

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