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Joe Schwartz

Senior AI Game Engineer

Gameplay, full stack systems, runtime AI, and production tooling for teams that want Generative AI integrated into both the player experience and the development process.

99.38% Reduction in playable card brainstorming and production time through AI tooling.
98.57% Server cost reduction from deterministic, seed-driven combat simulation.
Veteran Expertise Mentored and trained by 30+ year Original WoW and StarCraft veteran Twain Martin.
3 majors Computer Science, Physics, and Theatre from UW-Madison.

What I Do

I build full stack game systems: moment-to-moment gameplay, server architecture, runtime content generation, editor tooling, and Generative AI pipelines that turn production bottlenecks into playable workflows.

Best Fit

Senior remote roles or contracts where I can own hard systems independently, collaborate cleanly with teams, and connect engine code, gameplay, AI tools, backend services, and production UI into shipped game features.

Engine + Gameplay

Unreal Engine 5 Unity C# C++ Gameplay Systems Editor Tools Animation Pipelines

AI + Generation

Python Azure ComfyUI Stable Diffusion OpenAI RAG LLM NPCs Runtime Assets

Full Stack

React Next.js TypeScript Django Backend APIs Databases Cloud Deployment

Experience

Goblin King Runtime Character

Shipping games end to end.

Gameplay systems, engine work, frontend and backend delivery, runtime AI characters, and Generative AI tooling built for playable releases and production teams.

Nov 2025 - Present

Senior AI / Gameplay / Full Stack Engineer, Upheaval AI

Contract work spanning Unreal shader plugin planning, Unity mobile runtime downloading and caching, tutorial and trial-mode fixes, Codex-assisted Unreal and Unity workflows, React frontend work, Azure backend work, and demo music production.

UnrealUnityReactAzureAI Tools
Aug 2025 - Nov 2025

Senior AI Game Engineer, Azra Games

Built a generative social media manager, ported a Python/HTML clicker into a Discord Activity, created Unity quest visualization and map tools, improved quest editor workflows, added save-data tooling, and used AI-assisted debugging to move production tools quickly.

PythonHTMLUnityDiscord ActivityOdin Tools
Aug 2025 - Sept 2025

Senior AI Game Engineer, Running Bull

Led a two-engineer effort to deliver an MVP XR shooter in Unity, integrated the game with a Next.js/React/TypeScript frontend and Django backend, and built an OpenAI-powered real-time voice agent with memory and web chat UI.

XRUnityNext.jsDjangoVoice AI
June 2024 - Aug 2025

Senior AI / Gameplay / Full Stack Engineer, Upheaval AI

Built Unreal and Unity integrations backed by a custom C# stack for generated game data, images, 3D models, rigged characters, animation-ready assets, runtime NPC behavior, RAG knowledge systems, API layers, and serverless image-generation infrastructure.

C#ComfyUINPC MemoryPineconeDocker
2022 - 2024

Senior Game Engineer (Full Stack), Tempo Storm

Created AI-assisted playable card pipelines, deterministic client-side combat simulation, shared C# DLL systems, and event-driven gameplay architecture for Early Access shipping.

UnityC#AI Card ToolsSimulation
2022

C++ Game Engineer, Infinite Games

Developed UE4/UE5 HTTP plugins, backend features, MySQL infrastructure support, C# automation tools, Blazor admin surfaces, logging, Swagger APIs, and Azure deployment workflows.

UnrealC++MySQLBlazorAzure
2017 - 2022

System Engineer, UW Computer Aided Engineering

Automated Windows deployment, SCCM task sequences, VMware server builds, App-V packages, lab-scale software management, and technical troubleshooting for 700+ machines.

SCCMPowerShellVMwareWindows

Selected Work

Playable AI systems, tools, worlds, and music.

AI Characters

Runtime AI Characters

Generated game data, models, rigs, and behavior so playable agents and NPCs could be created and driven at runtime.

Agent Systems

LLM NPC Memory and Control

Built NPCs with generated data, memory, thoughts, conversations, decision loops, and an interpretive layer for creating and controlling other agents.

Runtime AI Tools

AI Tools

Built in-game tools for modifying 3D models at runtime by editing generated images and regenerating meshes from the result.

Narrative AI

Choose Your Own Adventure

Built a Unity app using OpenAI text generation to support guided genres, freeform choices, and branching narrative play.

Contact

Remote senior game engineering.

Best conversations for me are remote-only roles or contracts shipping games and prototypes where AI systems meet engine work: gameplay systems, runtime generation, NPCs, agent workflows, backend integrations, full stack tools, and production-ready prototypes.

Remote-only Senior IC or contract Gameplay and systems Full stack game tools AI integration
Joe Schwartz

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